Connor Smyth

BlockDown

A fun new puzzle game that will challenge your visual-spatial skills. Normal mode is a twist on a familiar game with an added level of skill. Freeplay mode is a more casual game where the goal is to rack up as many points as possible.

See The Project Here

My friend, David Andrews (game designer on the project), and I came up with the idea for the project in early January. I had been learning Unity and C# as a fun new challenge and built a simple Tetris clone. David was in Victoria, BC while I was in Toronto, ON, which meant we spent many hours over video and voice chat making changes and improvements on the game. We spent many hours developing something that we would want to play and we would be proud to put out to the public for free.

It was important to us for it to be free-to-play with no in-game ads or in-app purchases since we just wanted to share something we loved to make together. One of the main pillars of the game development process was to make it so that people could pick it up and play right away.

We didn’t include a tutorial for the game because of this. Perhaps some might call it na├»ve, I think the hours spent toiling away on the simplicity and ease of use for the game speaks for itself.

This project was all about making something fun between two friends and we succeeded. It took 8 months of on and off development and it can now be downloaded in the Apple App Store and Google Play Store.

The project is available free to download on GitHub.